The big UX problem in VR interfaces
Your first experience is probably going to be your worst.
Published in
7 min readMay 6, 2021
Recently, following a class I took on Product Innovation Through Emerging Technologies facilitated through Emeritus and NYU’s Tandon School of Engineering, I decided that I wanted to continue my journey as a UX practitioner by exploring virtual reality (VR) products. My first step? Buy an Oculus Quest 2…