The big UX problem in VR interfaces

Your first experience is probably going to be your worst.

Larry Pelty
Bootcamp
Published in
7 min readMay 6, 2021

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An Oculus Quest 2 headset with its two controllers
My recently purchased Oculus Quest 2

Recently, following a class I took on Product Innovation Through Emerging Technologies facilitated through Emeritus and NYU’s Tandon School of Engineering, I decided that I wanted to continue my journey as a UX practitioner by exploring virtual reality (VR) products. My first step? Buy an Oculus Quest 2

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Head of Product Design @ Groove, UX strategist, designer, writer, speaker, & mentor specializing in mobile and web applications for complex business processes.