The big UX problem in VR interfaces

Your first experience is probably going to be your worst.

An Oculus Quest 2 headset with its two controllers
My recently purchased Oculus Quest 2

The journey begins…

A virtual reality view of the starship Enterprise bridge in the game Star Trek Bridge Crew
These are the voyages of the Starship Enterprise…it’s continuing mission is to avoid UX roadblocks.

The problem in a nutshell

Current progress

A view of my VR space showing a keyboard, the built-in Oculus browser and my hands via native tracking
Unfortunately, the Oculus browser does not support Medium very well.

So what can be done right now?

Virtual reality is here — and has been for years — and with relatively low-cost headsets like the Oculus Quest 2 already available, we may lose many users to that inevitable, and probably terrible, first experience.

VP of UX @ Smith & Associates, fearless father, gadget lover, Mac geek, fitness fanatic, purveyor of fortune cookie wisdom and occasional world traveler.

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